
Programs
Roles
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Game Co-Founder
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Creative Director
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Narrative Director
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Producer
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Concept Artist
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Character Designer
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Environment Designer
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Animator
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Video Editor
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Social Media Manager
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Photoshop
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Indesign
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Premiere Pro
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Unity
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GitHub
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Autodesk Sketchbook
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Aseprite
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Google Workspace
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Click Up
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Figma
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Canva
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Miroboard

Project Experience
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Directly managed departments, game design, sound engineering, score composition, and animation to produce a polished Steam demo with an engrossing narrative, characters, art style and soundtrack. [Releasing 2025 Q2]
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Constructed & enforced implementation of industry best practice methodology, allowing for an adaptable, collaborative team workflow that prevents new identified risks or conflicts.
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Facilitated and hosted 1-2 weekly virtual and physical stand-up meetings, establishing a culture of trust and efficiently delegating tasks to team.
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Transformed Foodomina's PAX Rising Debut into an interactive, brand identifying booth, including a merch collection, art books & decor. Generating over 160 live players, over 120 merch sales & $2100 in revenue.
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Facilitated robust audience testing and quality assurance practices, interviewing and surveying over 50 playtesters throughout Foodomina's development, ensuring consistently optimised & bug-free exhibitions.
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Directed narrative structure of a unique and original storyline, along with 8 dialogue transcript documents, Game Design Document, and Technical Design Document.
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Conceptualized and designed 4 unique 2D environments & characters including, 85 pixel game animations and 5 animated cinematic illustrations.
The Story
In the Galaxy Foodomina, made of food planets & civilisations, you play as two food girls, Takoyaki & Tempura! Traverse the galaxy, make Foodian friends and fight... MOULD?!
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An ancient enemy returns, seeking to spread infection across the galaxy! But the Moldians use to be Foodians... Maybe there's another way?
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Maybe that way is... Food puns?!

SOCIAL MEDIA & MARKETING

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Curated content across 4 social channels, consistently for 15 months, ensuring a cohesive brand identity, resulting in a 58% CTR for Linktree Domain & over 8000 followers combined.
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Managed an array of merchandising market tests, determining viability of broadened franchising & demand for physical Foodomina content.
experience

Animated parallax and original lo-fi mix
Animated Character
2020 mock animated trailer
EXHIBITION ART BOOK
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Designed and composed using majority of Foodomina's pre-production conceptual work and designs; including additional exclusive content separate to the game demo. Physical books were included in exhibition and debut of Foodomina for consumers waiting to play our game, on-lookers and networking.
CHARACTER ANIMATIONS
















Environments
Prototypes & Finals









Battle Sprites











Game Illustrations






Exhibition Spotlight












