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Foodomina is a narrative driven, sci-fi and food themed top-down RPG, aimed to be experienced on PC. The playable rendition of the game currently consists as a Narrative Playtesting Prototype, promoted online as a Demo, produced by a team of 3.

Programs

Roles

  • Game Founder

  • Creative Director

  • Narrative Director

  • Producer

  • Concept Artist

  • Character Designer

  • Environment Designer

  • Animator

  • Video Editor

  • Social Media Manager

  • Photoshop

  • Indesign

  • Premiere Pro

  • Unity

  • GitHub

  • Autodesk Sketchbook

  • Aseprite

  • Google Workspace

  • Notion

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project experience

  • Directly managed a team of 4, including fields of programming, game design, sound engineering, score composition, and animation to produce a refined game demo with an engrossing narrative, characters, art style and soundtrack.

  • Constructed & enforced implementation of industry best practice methodology, allowing for an adaptable, collaborative team workflow that prevents new identified risks or conflicts.

  • Facilitated  and hosted 1-2 weekly virtual and physical stand-up meetings, establishing a culture of trust and efficiently delegating tasks to team members across 6 departments.

  • Transformed Foodomina's debut into a trend-setting, interactive, brand identifying exhibition booth by implementing art and design principles in marketing and promotional material, generating over 60 live players within 3 hours and an average playtime of 20 minutes.

  • Facilitated robust audience testing and quality assurance practices, interviewing and surveying 25 play-testers and resulting in a bug-free  debut, out-performing previous student game exhibitions and in-turn redefining production and quality standards.

  • Directed narrative structure of a unique and original storyline, along with 8 dialogue transcript documents, Game Design Document, and Technical Design Document.

  • Conceptualized and designed 4 unique 2D environments & characters including, 58 pixel game animations and 5 animated cinematic illustrations.

The Story

Set in a sci-fi galaxy, in a world made up of food planets and civilizations. You’ll play as cosmos travelers, friends, heroes, partners, Takoyaki and Tempura, in their fight against an ancient enemy of the food people, Mold. As their once dormant enemy returns, seeking to rule the world of Foodomina and spread their infection across the galaxy...

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As the player however, you are faced with the moral implications of what it means to be a hero. Will you eradicate the Moldians that step in your path, or revive them to their former food selves, even if it means sacrifice?

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Social Media
AND MARKETING

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Foodomina Socials

  • Instagram
  • Twitter
  • YouTube
  • TikTok
  • Curated content across 4 social channels, ensuring a cohesive brand identity, resulting in a 37% CTR for our Linktree Domain.

  • Pitched, developed and produced short video content across Instagram and Tiktok.

experience

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official teaser trailer

Animated Character

Animated parallax and original lo-fi mix

2020 mock animated trailer

exhibition booth concept art books

  • Designed and composed using majority of Foodomina's pre-production conceptual work and designs; including additional exclusive content separate to the game demo. Physical books were included in exhibition and debut of Foodomina for consumers waiting to play our game, on-lookers and networking.

cHARACTER ANIMATIONS

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environments
prototype and finals

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Game Illustrations

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EXHIBITION DEBUT

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