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Foodomina is a Food vs Mold themed, Storyrich Sci-Fi RPG, with turn-based combat & bullet hell gameplay. Created by indie start-up team of 5, and co-founded by Irini Melas, Lumelli Studios; Foodomina is under early development, with a Steam Demo slated to release in 2025 Q2.

Programs

Roles

  • Game Co-Founder

  • Creative Director

  • Narrative Director

  • Producer

  • Concept Artist

  • Character Designer

  • Environment Designer

  • Animator

  • Video Editor

  • Social Media Manager

  • Photoshop

  • Indesign

  • Premiere Pro

  • Unity

  • GitHub

  • Autodesk Sketchbook

  • Aseprite

  • Google Workspace

  • Click Up

  • Figma

  • Canva

  • Miroboard

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Project Experience

  • Directly managed departments, game design, sound engineering, score composition, and animation to produce a polished Steam demo with an engrossing narrative, characters, art style and soundtrack. [Releasing 2025 Q2]

  • Constructed & enforced implementation of industry best practice methodology, allowing for an adaptable, collaborative team workflow that prevents new identified risks or conflicts.

  • Facilitated  and hosted 1-2 weekly virtual and physical stand-up meetings, establishing a culture of trust and efficiently delegating tasks to team.

  • Transformed Foodomina's PAX Rising Debut into an interactive, brand identifying booth, including a merch collection, art books & decor. Generating over 160 live players, over 120 merch sales & $2100 in revenue.

  • Facilitated robust audience testing and quality assurance practices, interviewing and surveying over 50 playtesters throughout Foodomina's development, ensuring consistently optimised & bug-free exhibitions.

  • Directed narrative structure of a unique and original storyline, along with 8 dialogue transcript documents, Game Design Document, and Technical Design Document.

  • Conceptualized and designed 4 unique 2D environments & characters including, 85 pixel game animations and 5 animated cinematic illustrations.

The Story

In the Galaxy Foodomina, made of food planets & civilisations, you play as two food girls, Takoyaki & Tempura! Traverse the galaxy, make Foodian friends and fight... MOULD?!

​

An ancient enemy returns, seeking to spread infection across the galaxy! But the Moldians use to be Foodians... Maybe there's another way?

​

Maybe that way is... Food puns?!

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SOCIAL MEDIA & MARKETING

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Foodomina Socials

  • Instagram
  • Twitter
  • YouTube
  • TikTok
  • Curated content across 4 social channels, consistently for 15 months, ensuring a cohesive brand identity, resulting in a 58% CTR for Linktree Domain & over 8000 followers combined.

  • Managed an array of merchandising market tests, determining viability of broadened franchising & demand for physical Foodomina content.

experience

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Animated parallax and original lo-fi mix

Animated Character

2020 mock animated trailer

EXHIBITION ART BOOK

  • Designed and composed using majority of Foodomina's pre-production conceptual work and designs; including additional exclusive content separate to the game demo. Physical books were included in exhibition and debut of Foodomina for consumers waiting to play our game, on-lookers and networking.

CHARACTER ANIMATIONS

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Environments
Prototypes & Finals

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Battle Sprites

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Game Illustrations

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Exhibition Spotlight

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Located in Melbourne, Australia

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